![]() ![]() If you have a large collection of compatible games, your game data folder could be 3GB or more. Nice idea for a portable app, but be warned that - even following the mp3 or ogg compression guides available online - some games from the early or mid-90s end up being hundreds of MB in size. launcher respects relative paths, only adjust drive letter of absolute paths offering 2 packages, basic and including 2 games For now just put the game folders (for example FOTAQ_Floppy for the Flight of the Amazon Queen Floppy Version) into the ScummVMPortable\Data\games folder. paf.exe installers (so you can easily add those games to ScummVM Portable) for those games - if that's allowed. I'll try to contact the ScummVM team and will create. Notes: There are two games available for free at the official ScummVM page: Flight of the Amazon Queen and Beneath A Steel Sky. System such as Monkey Island, Day of the Tentacle, Sam and Max and more. Of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) Queen Wyrmkeep's Inherit the Earth Coktel Vision's Gobliiins Westwood Studios' The Legend Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2 Flight of the Amazon Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2 Systems for which they were never designed! ScummVM just replaces the executables shipped with the game, allowing you to play them on So what's the point? Only one thing is left: warez.Īnd especially in the light of recently appeared huge collection of "Every ScummVM game in it" from an old timer, where all games are zipped, I think we will never do it, despite the statement in our FAQ.Description: ScummVM is a program which allows you to run certain classic graphical point-and-clickĪdventure games, provided you already have their data files. As of audio, we already supply compression which gives bigger size gain that ZIP. So, there is no way to work with them compressed, technically. First, if there are big files, there will be no way to compress them, as all of them have to be uncompressed to memory, and look at 100MB++ files of Full Throttle and Dig. Is it really worth efforts? Now turn to bigger games. In most cases bigger games are bigger because they contain audio/music. We have 2 distinct game categories here: small and big ones. Legal issues aside, let explain just like I explained it 1000 times before. Lawyers are pretty often technically incapable to avoid thinking in common "templates". What will come to mind of a lawyer? He, just like you and many other people, mistakenly thinks about ScummVM as an emulator, and it is pretty known that all those emulators go hand by hand with illegal copies of the games. ScummVM requires that user will copy files from his/her original media. It is 2008, maybe some things need to be reconsidered. Even your interpreter engines are "switchable" so if someone wants to make a build with only one engine, can do it, why not zip support. (take this lightly - always a problem to know how someone means something in the forums) Insisting to not implement this because of (a) a non-reason and (b) that "it wouldn't help" (so? let us have the choice), reminds me the two old guys in the balcony in the Mappets. We all know it is pretty simple with all the open-source unzip libraries lying around. ![]() But if they HAVE THE ABILITY to do it (the system allows for it), it is for the better. My point is (since the first reason mentioned in the FAQ is a non-reason to me - as people WILL do it if they want anyway), that having support for something is always better than not. Yes fingolfin I know (both about the FAQ and about how zip is handled).
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